我的世界好斗动物AggressiveAnimals [1.8-1.15] 服务器插件
好斗的动物是一个插件,最终允许动物,如鸡,牛或猪,释放他们的真正潜力,并对多年来虐待他们的玩家进行报复。他们不再被迫成为无辜的被动暴徒。
动物会攻击并停止攻击玩家,这取决于配置,例如,当玩家被攻击或玩家太近/太远时。你可以使用任何这些或所有这些,这取决于你!
支持版本:1.81.91.101.111.121.131.141.15
/aggressiveanimals reload 重载配置文件
# On which worlds do you not want to use this plugin?
disabled-worlds: []
mobs:
chicken: &default # Use this as the default configuration.
# How much damage is the mob supposed to do? (in half-hearts)
attack-damage: 1
# How often can the mob damage the player? (in seconds)
attack-speed: 0.5
# From how many blocks away can the mob hit the player? (in blocks)
attack-range: 1
# How fast can the mob move? (1 is regular speed, 0.5 is half speed and 2 is double speed)
speed: 1.5
# By default, Minecraft mobs can look 16 blocks ahead to find a player. However, zombies can see 40.
navigation-range: 16
# When should the mob target the player?
# It is up to you which conditions to use, but if one condition is true, it will attack the player.
attack-conditions:
# Once attacked, at how much health (of the mob) should it target the player? (in percentage)
health-percentage: 100
# How close does the player have to be for the mob to attack the player? (in blocks)
#distance: 10
# How close does the mob have to be to a player that is being attacked by other mobs? (in blocks)
#group-aggro-distance: 10
#chance:
# percentage: 25 # How much chance that the mob will attack the player? (in percentage)
# duration: 0 # How long will the mob remember the chance result? (in seconds)
# conditions: # The conditions which will trigger the chance: (anything from 'attack-conditions')
# health-percentage: 100
# When should the mob stop targeting the player?
# It is up to you which conditions to use, but if one condition is true, it will stop attacking the player.
stop-conditions:
# How far away does the player have to be for the mob to give up on his revenge? (in blocks)
distance: 15
# Once attacked, at how much health (of the mob) should the mob give up? (in percentage)
#health-percentage: 50
# At how much health (of the player) should the mob give up? (in percentage)
#enemy-health-percentage: 50
pig:
<<: *default # Load the default configuration
# You may overwrite any of the default configuration here, for example:
#speed: 2
sheep:
<<: *default
cow:
<<: *default
mushroom_cow:
<<: *default
donkey:
<<: *default
mule:
<<: *default
ocelot:
<<: *default
rabbit:
<<: *default
parrot:
<<: *default
turtle:
<<: *default
cat:
<<: *default
panda:
<<: *default
fox:
<<: *default
horse: &horse # Create a default configuration for horses
<<: *default
attack-range: 1.5
skeleton_horse:
<<: *horse
zombie_horse:
<<: *horse
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